M1-M7 Pipeline Seven layers that build from path behavior to player profile
The local project treats M1-M7 as one connected training and reporting pipeline: route extraction feeds decision quality, decision quality feeds state windows and counterfactual review, and the later modules summarize role fit, error type, and final player profile.
M1 Path Prototype Extraction
Clusters pass, carry, and shot paths into route labels, then builds player-level top routes and style fingerprints.
Route LabelPrototypeTop Routes
M2 Decision Reasonableness
Scores real actions against learned alternatives and separates reasonable, suboptimal, and poor decisions.
Actual ScoreRegretDecision Grade
M3 In-Match State Windows
Segments performance into five-minute windows to identify hot, stable, stressed, and fatigue-drop phases.
5 Min WindowStressFatigue
M4 Counterfactual Choice
Generates candidate alternatives and compares expected gain against the action that actually happened.
Best AlternativeGainReplay
M5 Role Fit Embedding
Learns behavior embeddings and compares players with role centroids to support position-fit discussions.
EmbeddingRole FitSimilarity
M6 Error Pattern Mining
Classifies failures into pressure, vision, decision, and technical error families for training priority.
PressureVisionTraining
M7 Decision Profile
Combines M1-M6 into player-level decision profiles, peer similarity, and recruitment-ready summaries.
ProfilePeersRecruitment