Project in Progress · Tracking Data

Dynamic running analysis for
football decision intelligence

This module is being developed from the local tracking-data demo project. It moves beyond static box-score analysis by connecting event data, tracking frames, route prototypes, decision regret, state windows, role fit, error mining, and player-level decision profiles.

M1-M7 Pipeline Tracking Warehouse LTCE Research In Progress
Current Demo Base /model_folder/futrixmetrics-tracking-data-demo

The prototype already contains FastAPI delivery, report pages, tracking/event databases, M1-M7 model outputs, and LTCE warehouse tables.

97k+ Tracking Frame Rows
4,223 Indexed Events
13k+ LTCE Candidates
M1-M7 Decision Pipeline
Research Direction

From tracking clips to explainable decision review

The project is not just a running-distance page. Its current direction is to turn local movement, ball state, pressure, passing lanes, and action outcomes into decision intelligence that coaches and analysts can review frame by frame.

Data Foundation

Event context and tracking movement are aligned around each action

The demo warehouse links action records with tracking clips, local teammates, opponents, ball control state, start/end locations, pressure indicators, route labels, and player summaries. That gives each decision a local spatial context instead of treating it as an isolated event.

Tracking Frames Event Index Local Clip
FutrixMetrics tracking data analytics demo overview
M1-M7 Pipeline

Seven layers that build from path behavior to player profile

The local project treats M1-M7 as one connected training and reporting pipeline: route extraction feeds decision quality, decision quality feeds state windows and counterfactual review, and the later modules summarize role fit, error type, and final player profile.

M1

Path Prototype Extraction

Clusters pass, carry, and shot paths into route labels, then builds player-level top routes and style fingerprints.

Route LabelPrototypeTop Routes
M2

Decision Reasonableness

Scores real actions against learned alternatives and separates reasonable, suboptimal, and poor decisions.

Actual ScoreRegretDecision Grade
M3

In-Match State Windows

Segments performance into five-minute windows to identify hot, stable, stressed, and fatigue-drop phases.

5 Min WindowStressFatigue
M4

Counterfactual Choice

Generates candidate alternatives and compares expected gain against the action that actually happened.

Best AlternativeGainReplay
M5

Role Fit Embedding

Learns behavior embeddings and compares players with role centroids to support position-fit discussions.

EmbeddingRole FitSimilarity
M6

Error Pattern Mining

Classifies failures into pressure, vision, decision, and technical error families for training priority.

PressureVisionTraining
M7

Decision Profile

Combines M1-M6 into player-level decision profiles, peer similarity, and recruitment-ready summaries.

ProfilePeersRecruitment
FutrixMetrics M7 player decision profile demo interface
Live Demo Surface

M7 already summarizes decision profile, correction direction, and peer context

The current demo includes a working player-level decision profile page. It is still a prototype, but it already shows how route behavior, decision quality, LTCE signals, and correction recommendations can become a product surface.

LTCE Direction

The next layer is local tracking counterfactual analysis

The LTCE design upgrades M2 and M4 from event-template alternatives toward tracking-native local counterfactuals: which lanes were actually reachable, how nearby players could respond, and why one option ranks higher than another.

Candidate Lane Generation

First-version LTCE recalls carry lanes, pass lanes, pressure escape lanes, and contest-risk variants from local tracking context.

Local Multi-Agent Response

The design focuses on ball, carrier, nearby teammates, and nearby opponents over a short 1.5-2.5 second window.

Learning-Based Ranking

Candidate ranking is designed around retention, progress, pressure relief, creation, risk, and shape cost signals.

FutrixMetrics M4 counterfactual decision demo interface
Short Horizon Model

Keep the first version honest about what the data supports

The current data supports two-dimensional local tracking, speed, pressure, teammates, opponents, route labels, and event outcomes. It does not yet provide body orientation, ball height, or detailed body-pose labels, so the page describes LTCE as a practical local-window model rather than a full 22-player simulator.

Request the tracking demo or discuss a commercial use case

This project is still moving from research prototype toward product module. For deeper project details, demo access, data collaboration, or commercial partnership discussions, contact us and we will share the appropriate demo route.